Saturday, December 24, 2011

Nokia Lumia 800

Windows Phone is the window that Nokia is staring earnestly at for its revival. The company that once dominated the mobile phone market had rapidly lost its market share to iPhone and Android phones at the higher end of the market and upstart players in the budget market. While the Finnish mobile phone giant is still the largest mobile phone manufacturer by numbers, its share in the smartphone market has taken a beating.
For a while Nokia worked on its Meego OS only to abandon it. The Nokia N9 will remain as the only MeeGo device. With its recently launched Nokia Lumia 800 and 710 Windows Mango phones, Nokia hopes to bring back its glory days. But can it?
I took a close look at the Nokia Lumia 800 to find some answers.

Hardware and styling
The phone comes packed in a small gift like box which includes the standard contents - a handset, charger, USB cable, an earphone, and paper manuals.
One look and you know that Nokia didn't bother too much in investing on a new design. The Lumia 800 looks like a N9 clone, albeit with a different soul.
The phone is sleek and looks handsome. My review unit was a matt black. The left side is completely expanse, while the right side is loaded and includes lock/power on and off button, volume rocker and a capture button.
On the bottom is the cleanly drilled speaker. Yes, only one. The top includes a 3.5mm socket, a flap for the micro USB port and a SIM card tray that accepts only micro SIM card (this means that you may need to ask your mobile service provider for a new SIM as your existing one may be incompatible, or if you are more adventurous you can chop your SIM to convert it into a micro SIM).
The micro USB flap opens when it is pressed from the one side and the SIM card tray can be taken out only when the flap for the micro USB port is open. It might sound a bit troublesome, but given that I don't swap SIM cards every day, this doesn't seem to be too much of a hassle. However, the flap that covers the micro USB part looks delicate and chances are you may accidentally break it.
For a phone of its segment, I was disappointed by the absence of a front-facing camera. Also, as I love notification LEDs, not finding one on the Lumia 800 was a minor disappointment.
On the back is an 8 megapixel auto focus camera with Carl Zeiss optics and dual LED flash. Weighing 142g, the phone is slightly heavier than Nokia N9 that weighs 135g. But in terms of thickness, both are equally thick at 12.1mm. However the HTC Radar, which also runs the same OS, is both lighter and thinner than the Nokia Lumia 800.
Something else that was annoying was that when I plugged in a totally drained out Lumia 800, it just didn't display whether it was charging itself or not. Users shouldn't be left guessing.
Display
The phone has a curved 3.7-inch AMOLED ClearBlack glass touchscreen display with 800x480 pixels resolution. The ClearBlack display does reduce reflections on the screen and improves visual image quality, especially outdoors. The blacks are fully black and it also becomes difficult to distinguish where the display ends.
And the curved screen gives a pleasant touch experience. Swiping left to right is actually a breeze on the curved screen. The phone also has a Gorilla glass front that helps protect the display from scratches, drops, and bumps, thereby giving a sense of security.
Though the phone has borrowed its looks from Nokia N9, but the screen size varies. A 3.9-inch panel on the Nokia N9 has been reduced to 3.7-inch on the Lumia 800 to accommodate Windows Phone keys.
Even though the phone's display is sharp, crisp and detailed, but it does not match the display quality of Samsung's HD Super AMOLED and Apple's Retina display. But the lack of reflection is an advantage for the Lumia 800.
Operating system and UI
The N9 is the one and only MeeGo phone, but the Nokia Lumia 800 is one of the many Windows phones in the market. Nokia is banking on its hardware differentiation to keep itself ahead of other Windows Phone competitors.
The phone offers an engaging and intuitive user interface and the touch is quite responsive. The interface is quite appealing, yet simple. In the first look, the interface attracts you a lot, but over a period of time, you might start finding it a bit boring. I have experienced the HTC radar, Samsung Omnia W and Nokia Lumia 800, and now it no longer attracts me in the way it did initially. But a first timer will be impressed.
My colleague Soumyadip Choudhury had posted a review of the Windows Phone 7.5 Mango OS and I don't think I have to repeat the same things over in my own words. Excerpts:
"The first thing that strikes the user on a Mango device is the beauty of its Metro user interface. Tiles are indeed an attractive and a welcome break from the icon-based screens. It is also fast and responsive. There are hardly and lags and stutters.
The Live Tiles is touted as one of the most unique features of the OS. The tiles on the home screen have a life of their own and are not merely shortcuts to launch apps. A wonderful concept, but unfortunately, I am yet to see an app use it in a way that could make me go "Wow!". I still like the notification bar on Android (It also inspired Apple enough to include a clone in the iOS 5). The notification bar catches my attention in a way the Live Tiles hasn't yet been able to, even though they are prettier. The manner in which some developers are using Live Tiles end up confusing the user, particularly when the branding disappears to only display updated content.
Windows Phone 7.5 integrates your Twitter, Facebook and Linkedin accounts to give a more social experience at one place, but to experience the richness of the social networks you cannot rely only on the native OS integration. This means that you need to install individual apps. Defeats a part of the purpose, doesn't it?
The interface is intuitive and easy to use. Not too many layers to delve into. It also should not take most users very long to get used to. This simplicity can be a big advantage, especially in attracting first time smartphone users.
Windows Phone Mango comes packed with all the features that we expect a smartphone to have and matches the competition on performance. It also allows easy Wi-Fi tethering that allows you to share your Internet connection with other devices.
The Mango comes with Internet Explorer 9 as the default browser. One issue there is that many websites do not recognise IE9 on Mango as a mobile browser and serve the desktop version instead. No fault of Microsoft's though.
Something that I found amusing was the Mango needs a phone restart when I tried to make certain changes. A Windows desktop OS hangover maybe? Also was a wee bit irked when the phone asked for a Windows Live ID. I had to scratch my head a few times to recall the credentials.
If Mango (and its successors) turn out to be the success that Microsoft (and Nokia) hope it to be, it may as a trickle down effect boost some of Microsoft's sagging userbase on its online utilities.
The biggest drawback is the availability of apps on the Marketplace and also the chaos that the place seems to be in. With so many unofficial apps, especially news apps, it becomes very difficult to separate the wheat from the chaff. Maybe not Apple-strict but Microsoft should ensure some basic gatekeeping and housekeeping to keep the place in order. It will benefit them a lot in the long run. I couldn't find a simple screen-capture app in there and had to install one manually.
Also am not sure if developers are taking the platform very seriously. For example, the Kindle app for Windows Mobile lacks many features that are available on the Kindle Android app. I am not quite sure whom to place the blame on.
Microsoft has made it difficult (and expensive) to install non-Marketplace apps, even though they have given ChevronWP7's Windows Phone unlocking tool their blessings it still isn't as easy as on Android.
For me, Mango turned out to be sweeter than expected. I too was initially surprised at Nokia's plans to bet its smartphone future on Microsoft software. But now on experiencing the Mango experience it seems to be the best bet both for Nokia as well as us users. It brings more credible competition to the market and will therefore force the existing market leaders to be more innovative. We love being spoilt for choices.
There is no doubting that Windows Phone Mango is pleasing to the eyes, but as in human relationships, looks matter only initially. Soon the other core qualities take over. In markets such as India the Mango isn't competing with the iOS but with Android. The feature-rich Ice Cream Sandwich may make it a little difficult for Microsoft and Nokia to make a dent in the emerging Android market in India. But I am sure that Microsoft will not let go of this opportunity and will soon strike back with Windows 8, the operating system may converge Microsoft's PC, phones, and tablet operating systems."
Besides when the phone was synced with Zune, I couldn't access media files and neither could visit the Marketplace (even after the synchronisation was complete). It was a turn-off for me. To browse media on the phone, I had to close the Zune software on the PC.
The Nokia Lumia 800 (along with other Windows Phone devices), supports only select few Bluetooth user profiles. The Lumia 800 does not support file transfers over Bluetooth. I tried to pair the device with other devices via Bluetooth, but all in vain.
With the Nokia Lumia 800, the company brings some specific apps like Nokia Drive and Nokia Maps on the device. The Nokia Drive app converts your handset into a satellite navigation system and provides navigation services including voice assisted turn-by-turn instructions.
Camera
The phone is engineered with an 8 megapixel camera with f/2.2 Carl Zeiss Tessar lens, autofocus, dual-LED flash and 3x digital zoom. It is the same lens that the company had used in its Nokia N8 phone, whose camera is still considered as the best camera on a mobile phone in the market.
Undoubtedly, the Lumia 800's camera produces excellent and sharp images, but in low-light conditions, the camera fails to impress. The Lumia 800's macro mode also didn't deliver satisfactory results. Also the phone does not support zooming while recording video.
A user can long press the side-mounted camera button to get into the camera app. As the user taps anywhere on the screen, the camera gets ready to focus and auto-expose the image based on the information in a particular scene.
It offers various options to customise images including scenes (backlight, beach, candlelight, and so on), exposure value, effects (normal, black and white, negative and sepia), flicker reduction and more.
In video mode, the camera performed quite well and shot crisp 720 HD video at 30 frames per second, but in low light conditions, it did not live up to my expectations. Also the phone cannot record videos at 1080p. This is a Catch-22 situation for Nokia. Single core-phones cannot shoot 1080p video and the Windows Phone OS does not support dual-core processors.
While the absence of 1080p recording is not the death knell, it just give competitors an advantage.
It seems that an 8 megapixel camera is becoming a standard for higher-end phones. We compared the results from a Samsung Galaxy Note, Apple iPhone 4S with that of the Nokia Lumia 800 and found that the Lumia 800's camera is far from the best in town.
Miscellaneous
Powered by a 1.4 GHz Qualcomm Snapdragon processor and 512 MB RAM, the phone is fast and multitasking a breeze.
The phone has a 1450 mAh battery that offers a fair battery backup. With normal use, the phone's battery can survive more than a day. But heavy usage will force you to charge it more often.
Keeping in tune with Nokia has stood for over the years, the phone delivers good reception and call quality. The built-in speaker is quite audible but not top-notch in noisy areas.
The phone offers 16GB of memory and there is no slot for memory card.
Verdict
After long, Nokia has shown a flicker of competitiveness and it is also the best Windows Phone device in the market now. But it is also equally true that it is not the best smartphone around. The phone and the OS are both good, but it isn't a killer.
It is priced at Rs 29,999, which seemed to be a bit expensive to me, given that it is a phone-eat-phone world out there.
Pros
Non-reflective display
Sleek and slim design
Appealing, Intuitive and responsive OS
Cons
No front camera
Sightly expensive
Unsatisfactory camera performance in low light conditions
Lack of quality apps on Windows Marketplace
Bluetooth connectivity issues
Rating: 3/5

source: ibnlive

Tuesday, May 17, 2011

Samsung Galaxy S 2 sighted & detailed; Galaxy Tab 2 to be 200g lighter than iPad


Details of Samsung’s various MWC 2011 wares have leaked, ahead of the company’s big reveal tomorrow evening in Barcelona. First spotted in a low-res press shot, the Samsung Galaxy S 2 (aka Samsung Galaxy S II) was caught at Paran along with some specs, before a higher-res version of the image was dug up. Meanwhile, partial specs for the Samsung Galaxy Tab 2 have emerged, and we’ve thrown in some info of our own on the slate after the cut.


According to the pre-announcement info, the Galaxy S 2 runs Gingerbread on a 1GHz dual-core processor, with a 4.3-inch display – presumably Samsung’s new Super AMOLED Plus panel – and HSPA+ connectivity. There’s also WiFi a/b/g/n and Bluetooth 3.0, and the whole thing is believed to be 116g and just 8.49mm thick.
As for the Galaxy Tab 2, as we heard yesterday that has a 10.1-inch screen, 8-megapixel camera with Full HD video recording, and dual surround sound speakers. According to what we’ve heard, however, Samsung is using NVIDIA’s dual-core Tegra 2 processor, not a Qualcomm or Exynos CPU, and the display is a TFT not AMOLED-type panel.
We’ve also been told it has 16GB of internal storage and a microSD card slot, and is around 200g lighter than the current iPad despite having a bigger screen (and, supposedly, a smaller bezel). Samsung is, according to the people SlashGear has been talking to, attempting to beat Motorola’s XOOM to market as the first Honeycomb slate, in Europe if not in North America, though we don’t yet know which carriers it has partnered with (if any so far). We’ll know for sure tomorrow.
[via Samsung Hub and via Engadget]

samsung galaxy 2

We’re just about ready to ship off to Barcelona and the leaks continue to leak. A couple devices we’ve been waiting for information on are from Samsung: the Samsung Galaxy S 2 (or Samsung Galaxy S II,) and the Samsung Galaxy Tab 2. We’ve got details now on both – the Galaxy S information coming from Korean news source Paran, the info on the Galaxy Tab 2 coming from SlashGear. Have a look and open up your pocketbooks because you’re about to stock up.


First, the Samsung Galaxy 2 will be running Android 2.3 Gingerbread and will have a 1GHz dual-core processor blasting information into your face, but not before it gets through a lovely 4.3-inch display which is more than likely Samsung’s brand new Super AMOLED Plus panel. As for connections, this handset has HSPA+ connectivity, works with Wifi a/b/g/n, and has Bluetooth 3.0. The whole phone will weight right around 116 grams and will be a tiny 8.49 millimeters thick.
Then, for the Samsung Galaxy Tab 2 is going to blast forth with a 10.1-inch screen with what we’re pretty sure will be a TFT panel (as opposed to any kind of AMOLED type panel.) On the back is going to be an 8 megapixel camera with Full HD video recording. This tablet will have dual surround sound speakers. This tablet will be working with an NVIDIA dual-core Tegra processor instead of an Exynos or Qualcomm CPU. Inside this tablet, there’s said to be 16GB of internal storage plus room for expansion via a microSD card slot.
Additionally, the Samsung Galaxy Tab 2 is said to not only have a bigger screen than the iPad, but a smaller bezel and will be weighing in at around 200 grams lighter than the Apple tablet. Can Samsung beat the Motorola XOOM to the punch with Android 3.0 Honeycomb? That’s what we hear they’re trying to do with this, trying with all their might and fury. If our poll over on SlashGear has anything to say about it (it’s been running strong for about 2 days now,) Samsung doesn’t stand a chance. What do you think?

Furthermore, I’ve got to remind you again that we’re going to be in Barcelona this whole next week, starting early tomorrow, bringing you every bit of Mobile World Congress 2011 news we can muster! Take a peek at our [MWC 2011] portal, keep it bookmarked, have it added to your Google Reader, or heck just look at every single post on Android Community if you have to – just get into it!
[via SlashGear]

Thursday, May 5, 2011

5 Best Augmented Reality Games for Android

Augmented Reality is going to be the future of most apps, all it takes is a decent processor, a camera, a compass and a GPS -- all of which are becoming increasingly common on smart phones. I have talked about it before too, like AR Apps for Andoird, AR Games for iPhone.
This futuristic world for Android is quite small as compared to iOS and only a handful of apps/games are available for it, but still, some of them are really good. I'm listing such 5 games in this post:

1. Parallel Kingdom

pk 1 5 Best Augmented Reality Games for Android parallelkingdom 5 Best Augmented Reality Games for Android
 5 Best Augmented Reality Games for AndroidParallel Kingdom is the first and most popular massively multiplayer role playing game (MMORPG) that uses your actual GPS (or WiFi) location to place your character on a map filled with monsters, treasure, and other real players. Parallel Kingdom overlays a real-time, perpetual game world on top of your real world using your phone’s GPS capabilities.
It is a cross-platform game so this means you can compete with iPhone gamers too.
Download: Download this Game (or scan above QR code with your camera

2. Zombies, Run!

zombierun2 5 Best Augmented Reality Games for Android zombierun 5 Best Augmented Reality Games for Android

 5 Best Augmented Reality Games for AndroidZombies, Run is a trans-reality game for the Android platform that pits you against a world full of zombies in a race for your life.
You need to choose the Zombie Count which will determine how many zombies populate the area around you while speed let's you decide whether you're running from Dawn of the Dead zombies or 28 Days Later zombies. After you’re done with these options, let the game find your location and then choose your endpoint for your journey.
Once you do that, the game begins and it's your job to get to your endpoint without running into any of those red dots, which, the developers claim are zombies. This game may sound ugly but its really cool.
Download: Download this Game (or scan above QR code with your camera)

3. Sky Siege

sky siege2 5 Best Augmented Reality Games for Android skysiege 5 Best Augmented Reality Games for Android
Sky Siege is maybe the most addictive AR game for Android. It transforms your physical environment into a deadly battlefield. Your Phone becomes a true Virtual Reality display – it is a window into a 3D virtual world full of hostile helicopter gunships and jet bombers coming at you from all angles in 32 levels of increasingly difficult numbers and tactical formations. You are alone on a flak tower armed with an Ack-Ack gun, Rockets, and a limited supply of guided missiles.
Download: Download this Game (or scan above QR code with your camera)
This game demands big hardware (1Ghz) and a reliable digital compass for smooth gameplay but not all Android Devices are so powerful. So if your phone doesn’t meet these specs, be ready to experience lags sometimes.
Free Version
Paid Version ($2.73)
 5 Best Augmented Reality Games for Android 5 Best Augmented Reality Games for Android

4. SpecTrek

spectrek 5 Best Augmented Reality Games for Android spectrek2 5 Best Augmented Reality Games for Android 5 Best Augmented Reality Games for Android

SpecTrek is another awesome augmented reality ghost hunting game. You have to Walk or run around using GPS and your phone's camera to find and catch virtual ghosts.
The game offers statistics, awards, titles, records, and most of all a whole lot of fun!
Download: Download this Game (or scan above QR code with your camera)

5. iSnipeYou

isnipeyou 5 Best Augmented Reality Games for Android isnipeyou2 5 Best Augmented Reality Games for Android
iSnipeYou is an AR Sniper game. You have to use your camera to shoot targets. Features include Multiple reticle styles, dynamic blood splats, accelerometer based aim drift, face detection for scoring.
You can also share your shots with your friends (or whoever you want) via email, Flickr, Facebook etc.
Download: Download this Game (or scan above QR code with your camera)
Free Version (With Ads)
Paid Version ($0.99)
 5 Best Augmented Reality Games for Android 5 Best Augmented Reality Games for Android

Concept AR Games

1. ARhrrrr!

ARhrrrr provides your phone a window into a 3D town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out.
Watch this game in action:

2. Rock’Em Sock’Em

rockemsockem 5 Best Augmented Reality Games for Android
Another Stunning AR game, Rock’Em Sock’Em is game by Qualcomm Augmented Reality Game Studio, established at Georgia Tech University. It mixes both real-world and rendered visuals to create a unique gaming experience.
Players just point their phones at a printed arena map and the robot characters are displayed in full 3D. The technology uses the compass for location, so you can move around the play area and the 3D objects will turn with you.
Watch this game in action:

To download the games, use your phone's camera on the QR Code which will take you directly to the Android Market or simply search for them in the Market. I would love to hear your comments on these games, which one you liked or not, by leaving a comment :)

leaf case

 leaf case

  • All the sleeves that we make are handmade.
  • We use elegant materials like hand-woven silk, natural suede, pure wool, %100 cotton...
  • Sleeves made for perfect fitted for devices.
  • You can design your own sleeve with your preferred shape, and with any material, for your favorite tablet or for any dimesions. 


website: http://www.leafcase.org/

Root Access for Milestone XT720

Just to simplify the procedure for root access:

1. Download the attached archive and expand it to a folder you can find (eg. c:\desktop)
2. Set up ADB
3. On the phone: Home, Menu Button, Settings, Applications, Development: Make sure the "USB debugging" option is enabled/checked.
4. Status bar, USB connection: Make sure "PC Mode" is selected.
5. Open a command prompt (Windows: Start, Run, "cmd", OK; Linux: Terminal)
6. Run "adb devices". If you don't see your device listed under "List of devices attached", return to step 2 and follow the link to setup ADB (use that topic for support) and return here when "adb devices" lists your X.
7. Run "CD c:\desktop" (or where ever you expanded the archive)
8. Run "adb push Superuser.apk /sdcard/Superuser.apk"
9. Run "adb push su /sdcard/su"
10. Run "adb push busybox /sdcard/busybox"
11. Run "adb push exploid /sqlite_stmt_journals/exploid"
12. Run "adb shell"
13. Run "cd sqlite_stmt_journals"
14. Run "chmod 755 exploid"
15. On your phone, navigate to a screen where you can switch wifi/bluetooth on/off easily (settings, or a home screen with a widget)
16. IMMEDIATELY after executing the next step, toggle wifi or bluetooth off and back on
17. Run "./exploid" and follow directions on screen. Once this completes you'll be back at a shell prompt.
18. Run "rootshell". You'll be prompted for a password.
19. Type in password "hola mundo" and press Enter then you are root! (You'll know because your prompt will now be a "#" instead of "$")
20. Run "cp /sdcard/Superuser.apk /system/app/Superuser.apk"
21. Run "cp /sdcard/su /system/bin/su"
22. Run "cp /sdcard/busybox /system/bin/busybox"
23. Run "chmod 4755 /system/bin/su"
24. Run "chmod 4755 /system/bin/busybox"
25. Run "rm /system/bin/rootshell"
26. Run "exit" to drop from root to a non-root user shell (on phone still)
27. Run "exit" to drop back to your machine command prompt (instead of phone)

Thanks to mariomsg1 for finding the post and http://www.grupoandroid.com/modding/...d-rootear.html

Let the fun begin and hopefully we will get cooked roms soon...

Tuesday, May 3, 2011

Samsung Galaxy S 2

Samsung Galaxy S II official: dual-core 1GHz CPU, 4.3-inch Super AMOLED Plus, coming this month (hands-on with video)


One of the worst-kept secrets of MWC this year -- the Galaxy S II -- is finally official, and we'd say it definitely lives up to its name as a proper successor to the original Galaxy S that lit the Android marketplace on fire last year. Major (and largely expected) features include a 4.27-inch 800 x 480 Super AMOLED Plus display, an 8 megapixel primary camera with 1080p video capture accompanied by a 2 megapixel cam up front, Gingerbread with TouchWiz 4.0, integrated NFC support (on some versions), and a shell measuring just 8.49mm thick, making it likely the thinnest smartphone ever to roll off an assembly line -- in fact, it's over 0.2mm slimmer than the Sony Ericsson Xperia Arc's thinnest point. The biggest news here, though, might be that Sammy's going with an NVIDIA Tegra 2 core -- the same as the LG Optimus 2X, Motorola Atrix 4G, and Droid Bionic -- despite the fact that its own Exynos 4210 was just announced for March production.

Update: We were originally told that the Galaxy S II would be using an NVIDIA Tegra 2 SOC, but have been informed that was incorrect -- the phone will indeed have a dual-core 1GHz Samsung chip, and quite possibly the Exynos. There's also 1GB of RAM.

We were able to spend a little bit of time with the Galaxy S II today, and we can conclusively say that this is one gorgeous device. It shares the Infuse 4G's aspirations as an ultra-thin Android device and arguably shares most of its industrial design elements, but interestingly, the Infuse steps down from 4.5 to 4.3 inches -- either a nod to the fact that 4.5 is too big for a mainstream smartphone, or a sign that the 4.5-inch Super AMOLED Plus component simply isn't ready yet. You totally notice how ridiculously thin the phone is as it rests in your hand, and the effect is amplified by the fact that it's got so much surface area -- the screen-to-edge ratio is off the charts. Though we still prefer the stock Android experience, TouchWiz 4.0 (as it's being called) on top of Gingerbread is clearly Samsung's most refined custom Android skin to date; a new Game Hub in ROM has potential to do battle with Sony's PlayStation Suite and allows developers to bypass the download size limits of the Android Market, but we weren't able to test it on the preproduction unit we were given.

Owing to a lack of time and connectivity, we weren't able to put the phone through a suite of speed tests, but the entire UI felt perfect fast and smooth, a testament to the processor's chops. As at CES, we were blown away by the clarity and brightness of the Super AMOLED Plus display -- picture the already-excellent Super AMOLED technology amped up on steroids, and you'll have a good sense of what we're talking about here. All told, this seems like a great upgrade to the Galaxy S; if anything, we're a little concerned that it's going to be a smidge too big for people that were perfectly happy at the 4-inch tier, but odds are good Samsung will continue to crank out smaller devices for those folks. It'll be on the market in parts of Europe and Asia as soon as this month; no word on North America, but as always, there's little doubt Samsung has some plans in the works. Follow the break for our quick video and the full press release.